C++ Game Engine - abstracted collision detection, wrote physics resolution from scratch
Christo Stephenson is a software engineer currently residing and working in Perth, Australia. His major focus and strength is with C++, but also has a range of experience with different technologies including C, CMake, Rust, Typescript, React, Git and Subversion.
Some personal hobbies include automotive mechanics, computer games, computer hardware, and of course programming.
© 2021 Christo Stephenson